Answer by GC1983
You mean Java the web programming language that is used to help run webpages? If so, no. It has nothing to do with Unity. You should have Java installed anyway on your computer to help run certain...
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Actually, if you want to enable/disable the actual box mesh collider object, you can use: GameObject.collider.enabled = true/false;
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I found another similar link that seemed to have worked. Not sure what it is, but check it out. This one will let me push the object in the direction I please with the control of the wave....
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Change the shader of the mesh to ones that are effected by light. Ones like defuse, vertexlit, and specular will work. Then you can alter their color to make them appear more shaded.
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You can manually add all the cards as a preset like so: var cardObjects : GameObject[]; The array will appear in your inspector where you can place the cards into it. Hope this is what youre looking for.
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Final answer: public GameObject[] shipSpawnPoints; Vector3 startPosition; void Awake() { shipSpawnPoints = GameObject.FindGameObjectsWithTag("SpawnPoint"); startPosition =...
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Same script. Just begin with the Start(). With this, it will initialize just once and use the assigned objects when you execute your Update(). var bulletPrefab:Transform; var spawnUpObject :...
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Hmm, you could place a timer in there. Call the boolean when collision is made, and then let the timer run out. Make the timer variable public so you can set for how long you want it to shake. For...
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public float speed; public CharacterController charController; void Update() { var moveDirection = new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical"));...
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My advice is not to dig into programming trying to build an RPG. Start simple and small. Learn key points of aspects of programming. Learning JS/UnityScript is rather easy to handle IF you have a solid...
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Well, one issue is that youre declaring the function in JS and declaring the integer argument in C#. So, if youre using JS, set it up as (adj : int).
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So, the only thing thats breaking and destroying is the IceCube, right? Well, obviously you have destroyed the object you want to reference. doing gameObject.active = false also will turn off any...
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http://docs.unity3d.com/Documentation/ScriptReference/GUI.html This is a series of references that you can create a textbox, label, etc that will display pop up message. Or you could create the message...
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You cant place 3D objects in front of GUI. Its not designed to. GUI is built to be placed on the screen like you are looking through a window and all the 3D objects are the viewed on the other side of...
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You cant store an integer like that. You may want to try transform.position = new Vector3(0, 0.012f, 0);
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I dont believe so. Once you open the project in a new version of Unity it will convert to that version. I believe only if you have the pro license, then you can use backward compatibility.
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public GameObject bullet; public float fireRange; public float fireRate; public float bulletSpeed; void ShootGun() if(Time.time > nextFire) { nextFire = Time.time + fireRate; var clone =...
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Oh wait, I think I know the issue...Youre using rigidbody transform.Translate(). That is a physics based movement and ignores collision. I would recommend using a Character Controller for your player...
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There could be a series of issues of why yours is not working...possibly due to alterations that you made that you might have not realized. Could be settings....either way. rotating on any axis is...
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There's this really cool concept that has made millions of dollars because it makes our lives easier to learn about how to do things...They call themselves "Google". Pretty smart bunch of bastards to...
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Well, you cant just say GameObject.Find....what are you looking for? You have to direct it to what object your are trying to find. Reference:...
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Though this question isnt relevant to understanding Unity better...Get Unity Pro and sign up to freelance gigs such as Elance.com.
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Question 1: Create an int count so it will up the count each time you walk over the collider. If the desired count is met, trigger the effect. Question 2: Im not sure what you mean by deleting all the...
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And people say my questions dont belong... This is a general question that belongs to the forums. UA is for technical questions about the engine and code.
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Negative. What you are doing is calling for the Renderer Object, not the material of that object. I figured it out. Here, for future reference. Thanks for the help anyway! public Material[] = mats;...
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